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![]() If you have the ace or king of spades, try to use them to throw a suit if you can - you don’t want to get stuck with them while someone else still has the queen. Note: If you have mostly high cards, it might be worth using them strategically. So, unless you’re trying to shoot the moon, you should get rid of your high cards before hearts have broken. Play high cards fast.Īt the beginning of a hand, it’s more likely the other players will still have cards in every suit. For instance, if a player has to break hearts when the leading suit is a club, you know to avoid high-value clubs on the next trick. You can learn a lot about other players’ hands when they have to throw suits. Pay attention when other players throw suits. Now, when someone plays a spade, you can break suit with the hearts in your hand. ![]() If you have only 3 cards of any suit, pass those 3 cards. It also allows you to break hearts or dump the queen of spades.īefore passing cards, check out your suit array. Getting rid of all cards from one suit early will ensure someone else ends up taking all tricks led with that suit. This is an opportunity to give someone else a weaker starting point. If you have mostly high cards and feel confident you could shoot the moon, pass your low cards. If you have a hand with mostly low cards, get rid of the 3 highest cards. Make a plan before passing cards.īefore you pass cards, try to make a game plan based on your hand. These 5 strategies should get you started. Since the object of the game of Hearts is to get the lowest number of points possible, it’s important to strategize your turns based on the playing cards you’re dealt. In Hearts, this usually happens when a player doesn’t follow suit even though they have a card to do so.Ī player caught in a revoke is given 26 penalty points for the round, and all other players receive zero. RevokeĪ revoke in a trick-taking game is a rule violation to the degree that the round becomes invalid. Once that number is reached, the player with the fewest points wins. For an in-person game, you can predetermine any number of points. The game of Hearts usually ends when a player reaches 100 points. If no one has reached 100 points, shuffle and redeal the cards. ![]() Once all 13 tricks have been played, each player counts their points. Note: There is no trump suit in a game of hearts. The queen of spades can lead at any time. No one can lead with a heart until hearts have been broken. The winner of the trick will play the first card in the next trick.īreaking hearts is when a player doesn’t have a card in the suit that led, so they play a heart. Once everyone has played a card, the highest card of the suit that led wins the trick and that player must take those cards. For the first trick in Hearts, no one can play a heart or the queen of spades. If a player doesn’t have a card in the leading suit, he or she can play any card. Gameplay will continue clockwise from the lead player. If the 2 has been removed, the 3 of clubs will lead. The player with the 2 of clubs leads the first trick. This pile is known as a “trick.” After the first player leads with a card face-up, each other player has to play a card in the same suit if possible. This passing order will repeat until the end of the game.Įach player contributes one card per turn to a pile in the middle of the table. In a 4-player game, the passing rotation is: You must pass cards before checking the cards you’ll get in return. Deal each player 8 cards.īefore the hand begins, each player looks at their cards and chooses 3 to pass face-down to an opponent. 6 players: Remove the 2 and 3 of diamonds and the 3 and 4 of clubs.5 players: Remove the 2 of diamonds and the 2 of clubs and deal each player 10 cards.3 Players: Remove the 2 of diamonds and deal each player 17 cards.2 Players: Remove all 3s, 5s, 7s, 9s, Jacks, and Kings.4 players: Deal each player 13 cards, face down.Shooting the moon: If a player takes all 13 hearts and the queen of spades, that player scores 0 points, and all other players score 26 points. Score at the end of each hand as follows: Number of players: Usually 4 there are variants for 2-6 players Scoring Number of cards: Standard 52-card deck (no jokers) At the end of the game, the player with the lowest score wins. What makes Hearts unique is that you want to avoid taking the tricks. The card game of Hearts is a trick-taking card game in the Whist family - others include Spades and Bridge. ![]()
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